Split Fiction is finally here, for both PC and consoles. The PC port in particular, brings with it quite a few improvements over the console versions of the game, including ultrawide support, uncapped frame rates and an overall higher visual fidelity.
However, in order to maintain a balance between graphical fidelity and frame rate, some compromises must be made. A list of these optimized PC settings for Split Fiction can be found discussed in the sections below.
Optimized Split Fiction PC settings

- Window Mode: Borderless Windowed
- Resolution: 1920×1080; swap over to your target display’s native resolution
- Anti-Aliasing: FSR 3.1/DLSS; DLSS is only available for Nvidia RTX GPUs
- Resolution Scale: 100%; leave unchanged
- Upscaling Mode: Balanced; drop down to Performance if you have a weaker GPU
- V-Sync: Off; always keep disabled
- Framerate: Uncapped
- Texture Quality: Medium or High; drop to Low if you have a GPU with less than 8 GB of VRAM
- Shadow Quality: Medium; drop to Low if you have a weaker system
- Detail Level: High; drop to Low if you have a weaker system
- Effects Quality: High
- Shader Quality: Medium; can be bumped up to High on stronger systems
- Anisotropic Quality: 16x; leave at 16x
- Post Processing Quality: High; can be dropped to Low in order to boost performance
- Gamma: 0; user preference
- HDR: Off; enable if you have a proper HDR-capable monitor
The above settings configuration should allow for a smooth 60 FPS at 1080p, on most mid-range to lower mid range GPUs and CPUs. The game was personally tested using an AMD RX 7600M XT eGPU at 3440×1440, where it managed to keep a smooth 60 frames per second average – make of that what you will.
Overall, Split Fiction is decently optimized for PCs, and scales well across a wide range of hardware such as the Steam Deck.